I think it may be a better idea to have the AI/game to give workload to the CPU. In Alpha 3, I was running into 10.4fps on Pennington Park from Steam workshop which accumulated 11.5k people and I was playing it on 1920x1080 High.
![planet coaster demo planet coaster demo](https://i.ytimg.com/vi/-i6Yoatoz30/maxresdefault.jpg)
#PLANET COASTER DEMO FULL VERSION#
But Beta version is a big improvement and the full version of this game will tweak it to improve optimization even a bit furtherer. However, Frontier is going to have to do a better job because my Intel Core i7-6700k is only being on average 52-68% utilized, just joking, it's a very good processor with a high BASE clock speed of 4Ghz with turbo boost to 4.2Ghz, which makes it one of the fastest stock clock speed processors probably on the market.Ī lot of people with i7 processors and 2x GTX 980 or 1x GTX 1080 were running into like 10-15fps in the Alpha versions. So it’s a good thing that Planet Zoo's virtual animals are about the most convincing we’ve ever seen.įor more features like the one you've just read, be sure to check out the Edge magazine channel page here on GamesRadar or visit MyFavouriteMagazines to check out the latest subscription offers.This game tends to max out my AMD R9 390 which meets the "recommended" requirements for this game. It's the natural divide between the two halves of the park-sim sub-genre, but in both cases, a major part of the pleasure is just sitting back and enjoying the fruits of your labour. While theme parks are all about interaction and thrills, zoos are by their nature more passive. This, ultimately, is what the development team is trying to achieve. (Literally, in the latter case, with respiration being another procedural animation applied to each species.) The studio isn’t denying that nature is red in tooth and claw, but realises this isn't what people want to see on a nice family day out at the zoo. This reaction is indicative, perhaps, of Frontier's dedication to making these feel like living, breathing animals. The answer is that, yes, predators will eat their cohabitants – but it comes with an implied question of why anyone would even want to do that. When we ask what happens if you were to put carnivores and their prey in the same enclosure, the team seem taken aback at our bloodthirstiness. Planet Zoo is as much about amazing creatures as it is about education, conservation and animal welfare, as we discovered in our Planet Zoo preview out of E3 2019. The game will model alpha hierarchies inside a species, and fights can break out – we’re shown a remarkable dynamic scarring system – but these are unlikely to be fatal. Forget to complete the wall around an enclosure and, while animals will escape, they won’t then starting chomping on visitors. It shines through in the overall feel of the game, which is relatively gentle – certainly in comparison to Jurassic World Evolution. Conservation and education will be as much a part of the management game as maximising profits, we’re told, although how players will be incentivised to be good zookeepers remains a little unclear. While management sims can lead players to ruthlessly min-max in the pursuit of efficiency, the emphasis here is on creating a “modern zoo” – a phrase we hear multiple times during our visit to Frontier’s new HQ. The space needed for each animal’s habitat is based on government guidelines.
![planet coaster demo planet coaster demo](https://spielen-pc.ch/wp-content/uploads/2019/07/Planet-Coaster-Screenshots-1.jpg)
This side of the game is founded in reality: Frontier has commissioned research on each species’ needs and behaviour, and interviewed zookeepers about their processes. They’ll need to have their habitat and nutrition needs met, and be paired up carefully to avoid inbreeding. The suggestion seems to be that Planet Zoo will stick fairly close to its theme-park predecessor, albeit with an extra layer of management in keeping animals happy and healthy. "Layer on these little shakes, eye twitches and ear flickers," says Powell, "and if they're out of phase with each other, you get all of this variety emerging." Combined with procedural systems such as foot planting, headlook and ragdoll, the game can summon a menagerie of believable creatures relatively quickly, and "free up animators to do the bespoke lovely stuff."
![planet coaster demo planet coaster demo](https://www.gamereactor.eu/media/78/planetconsole_3237823.jpg)
![planet coaster demo planet coaster demo](https://bleedingcool.com/wp-content/uploads/2021/02/Planet-Coaster-Worlds-Fair-4-900x900.jpg)
With a couple of tweaks to the posing of the camel’s underlying skeleton – the neck raised a little, the head held just a tad higher – the two animals quickly feel distinctive, even walking alongside one another. Powell and Marsh show us how a zebra’s walking animation can be carried across to a camel, then slowed down to give it a more deliberate gait. This might sound like it would result in a zoo filled to bursting with lions, tigers and bears all marching in perfect step, but the key is the tweaking. "When we ask what happens if you were to put carnivores and their prey in the same enclosure, the team seem taken aback at our bloodthirstiness" Image Credit: Frontier (Image credit: Frontier Developments)